Curved light paths with approximate spin effects. The Physical preset reduces artistic enhancement; it is not an exact Kerr simulation.
A cinematic black-hole observatory named TON618, with a freely movable camera. This is an artistic visualization, not a calibrated reconstruction of the observed object. Every pixel follows a curved ray through the scene. The arcs above and below the shadow are images of the same accretion disk.
A Schwarzschild-inspired null-ray integrator, with a small spin-dependent frame-dragging perturbation and adjusted inner disk radius. Disk emission uses differential rotation, gravitational redshift and Doppler boosting. Spin, color and brightness are visual approximations, not predictions from an exact Kerr metric.
The Physical preset is the more restrained rendering of this same approximate model. Temperature is an artistic color temperature, not a measurement of TON618.
Free flight is the default. Drag to look around; right-drag or two-finger drag to move sideways and vertically. Scroll or pinch to move forward and back.WS forward / back · AD strafeQE descend / ascend · Shift boost↑↓←→ look · ZC rollL look at TON618 · V flight / orbitR reset · O slow orbit · Space pauseH hide interface · F fullscreenOn touchscreens, hold the flight-pad buttons to move while dragging elsewhere to look. “Fly over disk” places you just above the plasma. Double-click or double-tap to reset.
All imagery is generated live. No image assets, network requests, libraries or build tools are required. For rigorous black-hole rendering, see Eric Bruneton’s research.